VIRTUAL PRODUCTION

LED Volumes • Unreal Engine • End-to-End Production Pipelines

Los Angles (Chapman Senior Thesis)

Virtual Production Supervisor & VFX Supervisor

Previs • Unreal Environments • Matchmove • CG Animation • VFX Production • Assistant Editing

July 2024 - May 2025
Stills!
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Los Angles is a virtual-production–driven short film combining Unreal Engine environments with practical cinematography and CG character work. I supervised the end-to-end pipeline from previs through post, bridging real-time environments, VFX execution, and editorial delivery. The project required tight coordination across on-set virtual production, asset management, and post-production VFX.

Unreal Engine · Maya · Houdini · Davinci Resolve · After Effects · Premiere Pro · On-Set Camera Tracking · On-Set Virtual Production · Editorial

Orbital Studios

Virtual Production Intern

Managed real-time playback and scene control using Unreal Engine Switchboard and Pixera

August 2024 - December 2024
Orbital space BTS
Orbital space BTS from the control room.Orbital plane BTSOrbital plane BTS from the control room.

At Orbital Studios, I supported active virtual production shoots on an LED volume, working within a real-time pipeline spanning previs, on-set execution, and live iteration. I operated tools such as Unreal Engine Switchboard and Pixera to manage playback and scene control during production. On set, I collaborated directly with the Director and Director of Photography, implementing creative feedback in real time and gaining hands-on experience within a VAD and production workflow used in live environments.

Unreal Engine · Switchboard · Real-time DMX · Pixera ·  LED Volume Systems · Previs & Greyboxing Workflows · Maya · SISU Robotics · Perforce

Outer West (Chapman Short Film)

Virtual Art Department Director & VP/VFX Supervisor

Led the VAD, overseeing environment development and real-time scene execution

August 2024 - December 2024
Outerwest BTS 3
Outerwest STILL 4
Outerwest STILL 3Outerwest STILL 1

Outer West is a Chapman University short film produced using an LED wall and real-time virtual production workflows. The project pushed the technical and creative limits of the available infrastructure, combining Disguise, Unreal Engine, and Chapman’s LED wall to bring the fictional planet Sacron to screen. I led the virtual art department and supervised visual effects from pre-production through final delivery, overseeing environment design, real-time playback, and VFX execution across pre-production, on-set production, and post.

Unreal Engine · Virtual Art Department (VAD) Workflows · Real-Time Rendering · On-Set VP Pipelines · Perforce

All the Way To A Happy Ending

Virtual Production Supervisor

Coordinated previs, driving plate assets, and on-set playback execution

August 2025 - October 2025

All the Way To A Happy Ending is a Chapman graduate thesis film utilizing Orbital Studio's LED volume for virtual production for in-car driving sequences. As Virtual Production Supervisor, I helped the real-time pipeline from previs through on-set execution, ensuring the production team could confidently execute virtual driving scenes on the LED volume. My focus was on pipeline reliability, asset preparation, and clear communication between Orbital Studios, Pixera playback, and the production team.

Virtual Production (LED Volume) · Pixera Playback · Unreal Engine · Previsualization · On-Set VP Pipelines · Asset Version Control (Anchorpoint)