VIRTUAL PRODUCTION

LED Volumes • Unreal Engine • End-to-End Production Pipelines

Los Angles (Chapman Senior Thesis)

Virtual Production Supervisor & VFX Supervisor

Previs • Unreal Environments • Matchmove • CG Animation • VFX Production • Assistant Editing

July 2024 - May 2025

Measurement & spatial awareness

            • Validated virtual environment scale against physical stage measurements and camera lens data to ensure correct parallax and spatial alignment during capture.
            • Identified and mitigated spatial mismatch risks during preproduction to prevent downstream integration failures on stage.

Stills!
(Click here)

Built and supervised a virtual production pipeline integrating Unreal Engine environments with practical cinematography and CG creature work.

• Coordinated previs, real-time on-set workflows, and post-production VFX
• Managed asset flow between virtual production, VFX, and editorial
• Ensured spatial and visual continuity across real-time and offline stages

Unreal Engine · Maya · Houdini · Davinci Resolve · After Effects · Premiere Pro · On-Set Camera Tracking · On-Set Virtual Production · Editorial

Orbital Studios

Virtual Production Intern

Managed real-time playback and scene control using Unreal Engine Switchboard and Pixera

August 2024 - December 2024
Orbital space BTS
Orbital space BTS from the control room.Orbital plane BTSOrbital plane BTS from the control room.

Supported live virtual production shoots on an LED volume, operating within a real-time pipeline spanning previs, on-set execution, and live iteration.

• Operated Unreal Engine Switchboard and Pixera to manage real-time playback, scene control, and synchronization during production
• Implemented creative feedback from the Director and Director of Photography in real time during live shoots
• Worked within a VAD-driven workflow supporting active LED volume production environments
• Gained hands-on experience coordinating real-time systems across virtual production and on-set teams

Unreal Engine · Switchboard · Real-time DMX · Pixera ·  LED Volume Systems · Previs & Greyboxing Workflows · Maya · SISU Robotics · Perforce

Outer West (Chapman Short Film)

Virtual Art Department Director & VP/VFX Supervisor

Led the VAD, overseeing environment development and real-time scene execution

August 2023 - May 2024
Outerwest BTS 3

Real-time systems

            • Optimized assets and scene complexity to maintain real-time performance and tracking stability during live production.

Outerwest STILL 4
Outerwest STILL 3Outerwest STILL 1

Led the virtual art department and supervised visual effects for a short film produced using LED wall–based virtual production and real-time workflows.

• Integrated Unreal Engine, Disguise, and Chapman’s LED wall infrastructure to support real-time environment playback during production
• Oversaw environment design, asset preparation, and real-time scene deployment from pre-production through on-set execution
• Coordinated virtual production workflows across previs, live LED wall operation, and post-production VFX
• Supervised visual effects delivery to maintain spatial and visual continuity across real-time and offline pipelines

Unreal Engine · Virtual Art Department (VAD) Workflows · Real-Time Rendering · On-Set VP Pipelines · Perforce
Monolith Masters Award for Best Virtual Art Department of Infinity Festival Hollywood 2024
In 2024, Outer West won the Monolith Masters Award for Best Virtual Art Department at the Infinity Festival Hollywood. The recognition reinforced my commitment to building thoughtful, production-ready virtual workflows that support both creative vision and on-set realities.

All the Way To A Happy Ending

Virtual Production Supervisor

Coordinated previs, driving plate assets, and on-set playback execution

August 2025 - October 2025

Cross-discipline collaboration

             • Coordinated spatial constraints across directors, performers, and technical teams to ensure virtual and physical elements interacted believably on set

Supported and helped maintain a real-time virtual production pipeline for in-car driving sequences using an LED volume.

• Assisted previs-to–on-set execution workflows to enable reliable virtual driving scenes on Orbital Studios’ LED volume
• Prepared and validated assets for real-time playback to ensure stability and visual continuity during capture
• Coordinated between Pixera playback, Orbital Studios’ systems, and the production team to maintain clear communication on set
• Helped maintain spatial alignment between virtual driving environments and physical camera movement during LED volume capture

Virtual Production (LED Volume) · Pixera Playback · Unreal Engine · Previsualization · On-Set VP Pipelines · Asset Version Control (Anchorpoint)