LED Volumes • Unreal Engine • End-to-End Production Pipelines
Los Angles is a virtual-production–driven short film combining Unreal Engine environments with practical cinematography and CG character work. I supervised the end-to-end pipeline from previs through post, bridging real-time environments, VFX execution, and editorial delivery. The project required tight coordination across on-set virtual production, asset management, and post-production VFX.




At Orbital Studios, I supported active virtual production shoots on an LED volume, working within a real-time pipeline spanning previs, on-set execution, and live iteration. I operated tools such as Unreal Engine Switchboard and Pixera to manage playback and scene control during production. On set, I collaborated directly with the Director and Director of Photography, implementing creative feedback in real time and gaining hands-on experience within a VAD and production workflow used in live environments.



Outer West is a Chapman University short film produced using an LED wall and real-time virtual production workflows. The project pushed the technical and creative limits of the available infrastructure, combining Disguise, Unreal Engine, and Chapman’s LED wall to bring the fictional planet Sacron to screen. I led the virtual art department and supervised visual effects from pre-production through final delivery, overseeing environment design, real-time playback, and VFX execution across pre-production, on-set production, and post.




All the Way To A Happy Ending is a Chapman graduate thesis film utilizing Orbital Studio's LED volume for virtual production for in-car driving sequences. As Virtual Production Supervisor, I helped the real-time pipeline from previs through on-set execution, ensuring the production team could confidently execute virtual driving scenes on the LED volume. My focus was on pipeline reliability, asset preparation, and clear communication between Orbital Studios, Pixera playback, and the production team.