CG & FX SYSTEMS

Creature Animation • Procedural FX • Technical Motion

My background in animation spans character performance, creature motion, and physically grounded movement developed across multiple semesters of coursework and independent projects. This foundation informs my work across virtual production and VFX, allowing me to previs, animate, and iterate with a strong understanding of timing, weight, and cinematic motion.

Los Angles (Chapman Senior Thesis)

Technical Creature Animation & Rig Adaptation

Creature Animation • Rigging

July 2024 - May 2025

This work involved the technical animation and rig adaptation of a creature asset for Los Angles, focusing on solving non-standard motion and deformation challenges. Starting from an existing rigged snake model, I modified and extended the rig to support a double-headed configuration and spline-driven locomotion across uneven terrain. The project emphasized balancing procedural control with animator-driven performance to achieve believable creature motion within a production-oriented workflow.

Technical Creature Animation · Rig Adaptation · Spline-Based Motion · Maya · Production-Oriented Animation Workflows

Lost

Elephant Animation + Houdini FX

Creature Animation & Procedural FX Study

August 2024 - December 2024

Lost is a character-driven animation and FX study combining performance animation with procedural visual effects. The project involved creating a baby elephant character derived from an existing model, followed by rigging, texturing, and animating a 30-second performance sequence. The animation culminates in a narrative-driven transition from mesh-based character animation into a fully procedural Houdini particle effect, exploring the relationship between physical performance, emotional storytelling, and FX-driven transformation.

While final lighting and compositing were not completed, all character animation and Houdini-based FX systems were fully developed and tested.

Character Animation · Rigging & Texturing · Houdini FX · Procedural Particles · Maya · Performance-Driven Motion

Chapman University Coursework

Animator / CG Generalist

Animation Foundations & Motion Studies

August 2023 - December 2024

This body of work represents multiple semesters of character and creature animation, focusing on performance, physicality, and cinematic motion. Projects include full character animation exercises, creature studies, and production-adjacent animation developed alongside modeling, rigging, and texturing workflows. This foundation supports my work in previs, virtual production, and VFX by enabling clear communication of motion, timing, and intent across departments.

Animation Pipelines · Character & Creature Animation · Dialogue Animation · Maya · Houdini FX · CG Foundations