CG & FX SYSTEMS

Creature Animation • Procedural FX • Technical Motion

My background in animation focuses on character performance, creature motion, and physically grounded movement, informing how I approach CG, VFX, and virtual production workflows.

This foundation allows me to previs, animate, and iterate with an emphasis on timing, weight, and cinematic motion while maintaining continuity across real-time and offline pipelines.

Los Angles (Chapman Senior Thesis)

Technical Creature Animation & Rig Adaptation

Creature Animation • Rigging

July 2024 - May 2025

Designed and adapted a creature rig to support non-standard motion and deformation requirements for production use.

• Modified an existing snake rig to support a double-headed configuration and spline-driven locomotion
• Extended rig controls to handle uneven terrain interaction while preserving animator-driven performance
• Balanced procedural motion systems with keyframed animation to achieve believable creature movement
• Optimized the rig for iteration within a production-oriented CG and VFX pipeline

Technical Creature Animation · Rig Adaptation · Spline-Based Motion · Maya · Production-Oriented Animation Workflows

Lost

Elephant Animation + Houdini FX

Creature Animation & Procedural FX Study

August 2023 - May 2024

Designed and executed a character animation and FX pipeline combining performance-driven animation with procedural transformation systems.

• Adapted and developed a baby elephant character from an existing model, including rigging, texturing, and animation
• Animated a 30-second performance sequence emphasizing physicality, timing, and emotional clarity
• Designed a procedural Houdini FX system to transition the character from mesh-based animation into particle-driven form
• Ensured procedural FX systems remained art-directable to preserve performance intent during mesh-to-particle transition
• Fully developed and validated animation and FX systems, independent of final lighting and compositing

Character Animation · Rigging & Texturing · Houdini FX · Procedural Particles · Maya · Performance-Driven Motion

Chapman University Coursework

Animator / CG Generalist

Animation Foundations & Motion Studies

August 2023 - December 2024

Built foundational character and creature animation work focused on performance, physicality, and cinematic motion.

• Jaguar walk cycle developed from blocking through full path-based locomotion
• Robot animation for a senior thesis film emphasizing mechanical motion
• Duo character dialogue and pantomime exercises focused on timing and performance clarity
• Applied animation principles alongside modeling, rigging, and texturing workflows to support previs and production pipelines

Animation Pipelines · Character & Creature Animation · Dialogue Animation · Maya · Houdini FX · CG Foundations