
I design production pipelines that unify pre-production, real-time filmmaking, and post-production into scalable creative systems, integrating Unreal Engine, AI-assisted workflows, and VFX pipelines to support clear cross-disciplinary collaboration. I’m particularly interested in how spatial intelligence, real-time systems, and AI tooling can enable believable human interaction with digital environments.
Real-Time Virtual Production
Unreal environments built for on-set collaboration, carrying a shot from previs straight through final integration without breaking stride.
CG & FX Systems
Houdini-built simulation and creature work, matched and composited so the effect lives inside the plate rather than sitting on top of it.
AI & Computational Pipelines
Gaussian splat capture, ComfyUI and LoRA experimentation, and real-time web storytelling — tools for environments that respond instead of just render.

Less focused on individual tools, more focused on building systems that let a small team move from idea to execution without losing the feeling they started with.
Now I'm building that philosophy into Vol. 16 Media with my closest collaborator, Brandon Potter — and OM, our flagship, is where it's being tested for real.