
I design production pipelines that unify pre-production, real-time filmmaking, and post-production into scalable creative systems, integrating Unreal Engine, AI-assisted workflows, and VFX pipelines to support clear cross-disciplinary collaboration. I’m particularly interested in how spatial intelligence, real-time systems, and AI tooling can enable believable human interaction with digital environments.
Real-Time Virtual Production • LED Volume workflow
• Unreal environment deployment
• On-set VAD collaboration
• Previs → final integration
CG & VFX Systems • Houdini FX pipelines
• Character and creature animation
• Asset development + matchmoving
• Simulation and compositing workflows
AI & Computational Pipelines
• Gaussian splat environment R&D
• ComfyUI / LoRA experimentation
• Interactive real-time web storytelling
The experiences I’ve gained working across virtual production, VFX, and AI-assisted workflows have shaped how I approach storytelling. Over time, I’ve become less focused on individual tools and more focused on building production systems that help creative teams move fluidly from idea to execution while preserving artistic intent.
I’m now applying those foundations to the production company I’m building with my best friend, Brandon Potter. Together, we’re focused on developing original films and building collaborative production environments that allow small teams to create visually ambitious, emotionally grounded stories using both emerging technology and traditional filmmaking craft.
This work is already shaping our flagship project, OM, and continues to guide how we approach every story we develop together.
